I expect this game to be easier than it is since it is A) flash and B) has very crude graphics. I love flash games and crude graphics, but to me they generally imply a more story based experience whereas this has very difficult platforming sections.
The other problem is that the difficulty doesn't seem to add anything, it's just difficult for the sake of difficulty. We don't get a sense for why we're struggling or why a particular room is harder than another. In a different game, a high level of difficulty at the final boss (for example) is expected, likely foreshadowed, and adds to the satisfaction of beating the game here. In this game it just feels like an endless grind and I'm not sure exactly why I'm toiling away.
That said, the graphical style is awesome.
I got the all-time high score. I kind of like the idea of making the quiz questions influence score, but it's kind of a mixed design that doesn't really hold together. The rhythm part is pretty good although sometimes ambiguous. Sometimes I hit the right button at the wrong time and the text on the screen still says "perfect," or whatever even. The enemy dying sound could be better. Overall, I like the idea of applying a rhythm game to network defense and it was entertaining for the 5 minutes that I played it.
I know you say the infinity jump is not a glitch, but it kind of eradicates any kind of meaningful challenge since I can just infinity jump over everything and never deal with obstacles. The lighting mechanic in the last level is kind of cool, but bugs out when I infinity jump over the level so that I can see everything. I liked how you did the credits.
Yeah... I wasn't expecting the mouse to do infinity jumps...
And I didn't expect the "bug" for the last room.
I was still new to Flash...
The static art is amazing. The animation could use work. The mechanics are unclear. It doesn't matter how pretty your game is if it is unplayable or confusing. The tree climbing mechanic is cool but it was annoying to me that it was unclear as to how to deal with the enemies. Should I be crushing them with the rock? Jumping on their heads? Just evading them? I'll admit, I gave up pretty early, I didn't get past the second beast in the cave. But the beginning of your game has to be accessible and engaging, otherwise what's the point of all the material beyond the beginning?
Great mouse mechanics. I love how they mirror the game actions.
Great art style and simple but engaging gameplay. I also really like the music.
Nice use of a very simple mechanic in a really engaging way. The game's fun to assets ratio is very good. It reminds me of the scene in FF7:AC when Cloud jumps super high to fight Bahamut.
I see what you did there. The minotaur is hilarious. It would be nice if the boss kill animation got better as the game went on.
I can't figure out what to do after leaving the initial room. I just disappear off the screen if I try to follow the roads. There is also a bug where if I re-enter the initial room after leaving it creates two main character avatars. You probably want to clean this up a little and then re-upload. I look forward to seeing an updated version.
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